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Dark Fantasy Sprite-Work

A series of NPCs I've done or a client. I took inspiration from Blasphemous from this, I really love how the artists behind Blasphemous commanded such a limited amount of colours for their background character to still convey complex features. It's a masterclass in pixel art shading.
After doing the NPC idle anims I decided to quickly sketch backgrounds that I thought might fit. If anyone has any tips or feedback I'd love to hear!

The inspiration behind this Blacksmith was a mix between Blacksmith Andre from Dark Souls 1 and Ganondorf from Zelda.

The inspiration behind this Blacksmith was a mix between Blacksmith Andre from Dark Souls 1 and Ganondorf from Zelda.

References were provided for what people from this clan looked like. I wanted to convey an almost "wood elf" vibe. The hardest part I found was to convey the difference between pecks and breasts. I stumbled across the discovery that hard shading helps.

References were provided for what people from this clan looked like. I wanted to convey an almost "wood elf" vibe. The hardest part I found was to convey the difference between pecks and breasts. I stumbled across the discovery that hard shading helps.

Prisoners taken from the same clan the archers hail from.

Prisoners taken from the same clan the archers hail from.

With these mages I wanted to display a sense of physical capability rather than being the classic "powerful in magic, fragile in form" wizardly types.

With these mages I wanted to display a sense of physical capability rather than being the classic "powerful in magic, fragile in form" wizardly types.

References were provided. They are meant to be larget in size when compared to most of the other NPCs, I found that making the head smaller than the rest of the limbs helps convey a sense of size.

References were provided. They are meant to be larget in size when compared to most of the other NPCs, I found that making the head smaller than the rest of the limbs helps convey a sense of size.